<img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=192888919167017&amp;ev=PageView&amp;noscript=1">
Wednesday,  April 24 , 2024

Linkedin Pinterest
News / Life / Entertainment

Microsoft’s Activision deal could mean better games

By Todd Martens, Los Angeles Times
Published: January 21, 2022, 6:05am

Few things are as perpetually uncool as a tech behemoth, but this week Microsoft gets to play the role of savior.

The company on Tuesday agreed to buy Activision Blizzard for $68.7 billion, continuing Microsoft’s strong investment in providing content for its Xbox gaming ecosystem, primarily the Game Pass subscription service. The move comes as Activision Blizzard has been embattled in allegations of workplace harassment and gender discrimination, which has resulted in more than one staff walkout and calls for Chief Executive Bobby Kotick to resign. (So far, Kotick is staying, at least until the deal is finalized in 2023.)

Activision Blizzard’s reputation, however, has long been on the decline. No one doubts the financial appeal of the “Call of Duty” games — the brand owned the top two slots on 2021’s top-seller list, according to industry tracking firm the NPD Group. If you’re building a subscription service, it’s a powerful franchise to have in the stable.

Lots of questions come with a merger — potential layoffs chief among them, as well as long-term fears of a heavily consolidated game industry where the power sits only with Microsoft, Sony and Nintendo, leaving fewer opportunities for independents to negotiate or find publishers. But artistically, this is an instance where Activision Blizzard teams may benefit from a change of scenery.

Microsoft hasn’t been shy about its ambitions for its Xbox consoles. The Xbox Series S, for instance, is more or less an entry-level console geared for Game Pass. And recent acquisitions have shown that Microsoft is serious when it comes to flooding Game Pass with future content from vastly different studios.

It’s bad news, potentially, for owners of other consoles who love any of these aforementioned studios, but that can be tempered if cloud gaming eventually fulfills its promises and games are accessible via apps. That’s still years away if mass adoption is a goal, but probably closer than we think for enough early adopters to make a difference. Ultimately, it’s a vision beyond a box that sits next to a television.

How is that good news for Activision Blizzard workers who now have to fret whether they’ll still have jobs in a few months?

Activision Blizzard brands needed a shake-up that current leadership, with its obsession on “Call of Duty” and the tight reins it’s placed on Blizzard, seemed incapable of providing. “Call of Duty” largely follows a formula; the latest in the “Overwatch” and “Diablo” franchises continue to suffer delays; and the most critically adored game Activision Blizzard has published in recent years came from outside the company in “Sekiro: Shadows Die Twice.”

Loading...