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News / Health / Health Wire

‘Pokemon Go’ used in patient recovery

Seattle hospital finds virtual-reality games get patients moving, keep minds off their pain

By Patricia Madej, The Seattle Times
Published: July 25, 2016, 6:02am
3 Photos
Tyler Medick, Harborview Medical Center research assistant in Rehabilitation Medicine, supervises Priscilla Wagoner, center, and her twin sister, Olivia, as they hunt for Pokemon.
Tyler Medick, Harborview Medical Center research assistant in Rehabilitation Medicine, supervises Priscilla Wagoner, center, and her twin sister, Olivia, as they hunt for Pokemon. (Photos by Sy Bean/Seattle Times) Photo Gallery

SEATTLE — Priscilla and Olivia Wagoner, 10-year-old twins at Harborview Medical Center in Seattle, aren’t thinking of the severe burns that have kept them in the hospital for about two weeks and away from their home in Columbia Falls, Mont.

Instead, they’re thinking about catching Pikachu.

The girls are part of a trial that doctors and researchers at the University of Washington Medicine Burn Center at the hospital have been testing since Saturday. They’re tapping into the “Pokemon Go” craze, an augmented-reality game where players can catch, train or battle Pokemon characters on their smartphones.

Except, when used in the burn center, there’s a completely different objective than just having fun.

Researchers say the benefit is twofold: The game helps mobilize patients and keep their infected areas in motion while also taking their minds off the pain, the way a good book or intense action movie might.

“You get to have this adventure catching Pokemon and like, you can’t really keep track and all that’s around you is blank because you’re playing this one game,” Olivia Wagoner said.

The two, along with their 6-year-old nephew, Zeke Hilliard, were flown to the hospital after a relative’s boat they were on erupted into flames in Swan Lake, Mont. The trip is a Fourth of July tradition for the family.

“It was terrifying,” said Alicia Hilliard, Zeke’s mother. “The girlies were just crying, their skin literally just falling off. Zeke was sitting on a picnic table, just completely in shock.”

Other family members were injured, but not like the three kids. They suffered burns on between 20 and 30 percent of their bodies, said the girls’ mother, Nettie Wagoner.

All three are expected to make a full recovery. Priscilla and Olivia are expected to be discharged Tuesday while Hilliard said Zeke should be at Harborview about another week.

Shelley Wiechman, attending psychologist in the Burn and Pediatric Trauma Service and Pediatric Primary Care Clinic at Harborview, said the hospital pioneered the use of virtual reality after painful procedures around the mid-1990s.

That’s roughly when the hospital began to use an immersive virtual-reality game called “SnowWorld” to decrease pain for burn victims. The game was developed by researchers from the University of Washington in collaboration with the hospital.

“Our challenge is to find something that’s more stimulating and engaging than pain they’re experiencing, so something like virtual reality that’s new or ‘Pokemon Go’ that’s new, it’s more exciting and takes attention away from the pain,” Wiechman said.

Wiechman said that the use of virtual reality, for both kids and adults, means they’ll be able to use less medication and push themselves further in physical therapy.

Unlike other virtual-reality games, Pokemon Go allows patients to use their legs. So in Priscilla and Olivia’s case, involving them in this test was a no-brainer.

Whether or not the girls will keep playing, their mom said, “we’ll see.”

“I think the Pokemon game is a really good way to get your physical therapy if you’re in a hospital,” Priscilla said. “It’s exciting to find new animals.”

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